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Jesse Pearce
Jesse Pearce
3D Artist / Prop Artist/ Environment Artist
Malta, United States

Skills

Environment Modeling3D ModelingHard Surface ModelingMotion Graphics3D AnimationParticle EffectsTexturingUV MappingPhoto-manipulationVideo EditingSpecial EffectsStopmotion2D Drawing & Animation3D organic modelingVR testingVR Simulation

Software proficiency

After Effects
After Effects
Blender
Blender
GIMP
GIMP
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
3DCoat
3DCoat
Premiere
Premiere
Affinity Photo
Affinity Photo

Experience

  • 3D Graphic Artist at Engineering & Computer Simulations (ECS)
    Ballston Spa, US
    November 2023 - Present

    Classified

  • 3D Artist at R.A.T
    Gaylord, US
    November 2022 - August 2023

    • Created 3D models and animations for 10+ projects in 3 months, increasing client satisfaction by 15%.

    • UI design and animation

    • Organized storyboards and concept designs to visualize scenes and create realistic graphics for games and other animated visuals.

    • Tested functionality of game parameters in VR headset and adapted new content accordingly.

    • Increased character creation time from 10% in 3 months of work to 50% in 2 weeks.

  • 3D Generalist at Supportworks
    Papillion, US
    June 2021 - August 2022

    • Spearheaded hologram program, developing 3D animations for company clients increasing animation efficiency by 30% in 3 months.

    • Created intricate 3D renderings for presentations, handbooks, technical animations, and other 3D visual needs. Improved 3D modeling efficiency by 30% in 6 months, resulting in faster project completion.

    • Used Engineering CAD designs as 3D model guides for foundation equipment and garage accessories, increasing detail specifications by 25% over 2 weeks.

  • Mid-level live Virtual Constructive (LVC) Gaming Artist at Leidos
    Bellevue
    November 2019 - May 2020

    • Created 3D realistic models for VR flight simulations at Omaha Magic VR with 55th Air-force base.

    • Collaborated with developers to create best practices meeting changing client needs

    • Game testing and troubleshooting assets in VR increasing quality and bug fixes from 10% to 20% in 5 weeks.